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Game artist Jobs in Victorville, CA
Director of Gameplay Features (Game Design)
ScopelyRemote, California, United StatesSenior Lead Game Product Manager - FC Mobile
Electronic ArtsCalifornia, USAUncapped Games – Technical Artist (All Levels)
TencentCalifornia, US- Promoted
- New!
ASSISTANT PROFESSOR - COMPUTER SCIENCE W / VIRTUAL REALITY, AUGMENTED REALITY,VIDEO GAME DESIGN OR COMPUTER GRAPHICS
San Jose State UniversityCA, United StatesMission Designer - Blockchain Game
Crypto RecruitCALIFORNIAMakeup Artist - Orange County / Inland Empire
PRIVOrange County, CA, USAFX Artist
Reel FX Creative StudiosCADirector of Gameplay Features (Game Design)
ScopelyRemote, California, United States- Remote
Description
Scopely, Inc. seeks a top-performing Director of Gameplay Features (Game Design) to join a team that is at the beginning of a journey to build a free to play Adventure Game that will bring one of the best-loved intellectual properties of all time to a worldwide mobile & PC audience in our Culver City hub, or remotely within the US or Canada!!At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
As Head of Gameplay Features, you will be responsible for the design of moment-to-moment gameplay features including but not limited to combat mechanics, NPC behavior, contraption building & crafting features from early concept brainstorming through to final implementation. You will be hands-on from day one, and will grow your team over time to serve the needs of the project.
What you will do :
- Lead the team that owns the gameplay features for the player and bring it to a level that sets a new standard of quality.
- Manage the design of all moment-to-moment gameplay features, ideating on new experiences while simultaneously overseeing design of others.
- Envision and direct designs for gameplay features that establish the ability to sustain a large live-operated adventure game
- Work from end-to-end in an iterative process, starting at the earliest feature concepts and moving through to directing designers in final implementation and iteration.
- Follow a design thinking methodology to understand player needs, ideate, and propose design solutions that effectively meet player and business goals.
- Understand our audience at a deep, empathetic level, and formulate solutions that respond to the needs of various player segments.
- Partner with Directors of Content, UX, Product, Art, and Engineering to create an amazing play experience.
- Understand game engine and performance boundaries, and propose creative solutions that work within them.
- Ensure a culture of top-quality specification for all relevant design documentation.
- Inspire, empower, grow and directly manage a team of game designers to produce the best possible quality of moment-to-moment gameplay
- Create and promote design processes that deliver the best play experiences by empowering developers to solve critical problems
What you will need :
Bonus Points :