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Artist manager Jobs in Costa Mesa, CA
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Technical Artist
Ember LabOrange, CA, US- Promoted
HEAD GRAPHIC ARTIST
County of Los Angeles, CACA, United StatesTexture artist
SHEDCASandwich Artist
CaliforniaCosta Mesa, California, United StatesUI Artist
MediabistroIrvine, CA, United States- Promoted
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Visual Arts Teaching Artist
P.S. ARTSHuntington Beach, CA, USSenior UI Artist
Visual ConceptsIrvine, CA, United StatesSandwich Artist Job at Subway - 22692-0 in Tustin
Subway - 22692-0Tustin, CA, United StatesSenior Technical Artist
TencentIrvine, US- Promoted
Artist Growth Manager
VirtualVocationsHuntington Beach, California, United StatesSubway - 45693-0 is hiring : Sandwich Artist in Orange
Subway - 45693-0Orange, CA, United StatesFX Artist
Reel FX Creative StudiosCASpecialty Artist - MAC
Ulta BeautyCosta Mesa, CA, United StatesSandwich Artist Job at Subway - 19321-0 in Irvine
Subway - 19321-0Irvine, CA, United StatesSubway - 40330-0 is hiring : Sandwich Artist in Santa Ana
Subway - 40330-0Santa Ana, CA, United StatesSenior Environment Artist.
Games Jobs DirectIrvine, United States- Promoted
Sandwich Artist ®
SubwayIrvine, CA, USTechnical Artist
Ember LabOrange, CA, US- Full-time
Job Description
Job Description
Salary : Technical Artist
At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena : Bridge of Spirits, in 2021 this journey is just beginning. Were looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.
As a Technical Artist, you have a strong technical understanding that can be used to achieve a desired artistic style.You will work across teams to discover and improve the overall aesthetic and efficiency of the game.
Description
- Develop visually stunning materials for characters, effects, and environments.
- Create efficient and user-friendly materials and material functions that can be used by other artists.
- Communicate and collaborate with artists and engineers to develop and refine a wide variety of visual effects.
- Ensure smooth performance and high-quality visuals on console hardware by optimizing materials and game assets.
- Troubleshoot and resolve technical challenges related to art integration, performance, and visual consistency.
- Enhance visual fidelity and overall aesthetic appeal by actively researching, evaluating, and integrating new techniques and technologies into the development pipeline.
Requirements
Nice to Have
Location
To apply :
The standard annual base salary range for this role in the U.S. is $130,000 - $180,000 USD. Actual pay will vary depending on experience, qualifications, performance and location. The base salary range for locations outside of the U.S. will be adjusted according to location.